![]() ![]() When the LOD line is swapped back, you'll see that the last "Offset" has changed from "FF" (white) to "00" (black). ![]() Next click the "<<" box to the left and finally, click the button that says "Send modified Material back". Step #7: Now Hi-lite the "255" in the Alpha box and change it to "0". When loaded, yours will show the alpha with "255" in the last block (this is mine and I had already changed it). Step #6: Click the ">" button to the right of "Diffuse" to load the properties that show "Red, Green, Blue, Alpha". Step #5: Now hi-lite the second line (LOD 01, 02) and you'll see it's parts loaded to the right under "Material Properties" (#6). The "LOD" lines you see there are what we'll be working with. ![]() Step #4: the image marked "#4" shows what you should see after the mdl file loads. Step #3: either double click on the mdl file or hi-lite it and click "open". Step #2: click on the "?" in the upper left and browse to the model folder for one of the "195" models. Step #1: double click the MDLmat icon and it should open to what you see in the first image. Hope this makes sense to everyone, but for this particular problem, it really is a pretty simple process.CAUTION: Make a backup of any mdl files you work with, just in case.OK! Ok, each image below is marked with steps #1 thru #11. ![]()
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